The config_gamepaly.txt file (often simply referred to as the Gameplay Config file) is used to set up many of the core functions of an SCP:SL server.

Main server settings

Main server settings are settings that often need to be changed to allow a dedicated server to be connected to, as well as for Server Verification.

When setting up a server with the intent of having it sit on the Verified Server List, please be certain to fill out the “Server_name”, “sderverinfo_pastebin_id”

Config Field Description Type Default Value
server_name Server name displayed in the server list. string My Server Name
player_list_title Server name displayed only in the player list. string default (Default makes it use the server_name value for both)
player_list_title_rate The amount of time (in seconds) between refreshing the title of the player list float 5
serverinfo_pastebin_id Set pastebin id used for the info tab on the server browser When creating a new file on pastern, the “ID” is contained in your browser’s web address bar. See this page for more info string 7wV681fT
server_ip IP Address of the server used for joining from the server browser.Note: When set to "auto" server will try to get its own public IP address. string auto
max_players Max amount of players that can be connected to the server at once. int 20
server_tickrate How many frames per second short 60
contact_email Contact email address for the server owner or administration. N/ANote: this field must be manually added to the server config.
port_queue Which ports will be used for connecting through the server. - 7777- 7778- 7779- 7780- 7781- 7782- 7783- 7784
lobby_waiting_time The waiting time before the game starts 20
use_reserved_slots Enable the reserved slots or not true
ipv4_bind_ip Set the IPV4 of the server 0.0.0.0
ipv6_bind_ip Set the IPV6 of the server ::

Gameplay settings

Settings which change the gameplay of SCP: SL in some way.

General

Change warhead and intercom timers, friendly fire, etc.

Config Field Description Type Default Value
afk_time How many seconds someone can be AFK in their spawn location before being kicked 90
constantly_check_afk False
intercom_cooldown Intercom cooldown after use in seconds. 120
intercom_max_speech_time Amount of time a player can use the intercom in seconds. 20
auto_round_restart_time Length of time after the round has ended for the round to restart in seconds. 10
friendly_fire Enable or disable friendly fire for humans. false
friendly_fire_multiplier 1
warhead_tminus_start_duration Countdown timer until the warhead detonates in seconds. (Minimum 70, maximum 120) 90
human_grenade_multiplier Grenade damage multiplier for humans. 0.7
scp_grenade_multiplier Grenade damage multiplier for SCPs. 1
lock_gates_on_countdown Forces the entrance gates to be open when the warhead is counting down. true
isolate_zones_on_countdown Locks all checkpoints when the warhead is counting down. false
open_doors_on_countdown Forces all normal doors and checkpoints to be open when the warhead is counting down. true
allow_playing_as_tutorial Allows players to play as the tutorial class. true
914_mode Sets how 914 operates on players(Options: DroppedAndPlayerTeleport, Inventory, DroppedAndInventory, Held, DroppedAndHeld, Dropped) DroppedAndPlayerTeleport
keep_items_after_escaping Sets when a player escapes if the old items fall on the ground true
096_destroy_locked_doors Sets if SCP 096 can destroy locked doors true
no_holidays Disable the holidays and other generation event (like Halloween) false
allow_disarmed_interaction Allowed handcuffed player to interact with door or elevator false
sinkhole_slow_amount How much the sinkhole makes the player slower 30
sinkhole_spawn_chance The spawn chance to spawn a sinkhole (0 to disable) 0

Spawning/RNG

Change spawn chances, patterns, etc.

Config Field Description Type Default Value
minimum_MTF_time_to_spawn Minimum time it can take from the last wave for a new one to spawn. 280
maximum_MTF_time_to_spawn Maximum time it can take from the last wave for a new one to spawn. 350
maximum_MTF_respawn_amount The amount of player who can respawn. 15
maximum_CI_respawn_amount The amount of player who can respawn. 15
priority_mtf_respawn Should MTF be a top priority for a respawn team? true
use_crypto_rng Enables better randomness for generation by using cryptograhic random number generator (RNG).Note: Cryptograhic RNG uses more CPU to generate numbers. false
ci_respawn_percent Chance for Chaos Insurgents to spawn in a wave. 35
ci_on_start_percent Chance for Chaos Insurgents to spawn at round start (Replaces Facility Guards). 10
team_respawn_queue Pattern in which the classes spawn at round start. 4014314031441404134044434414
server_forced_class Forced class on round start. -1 (-1 = random)
map_seed Force single map seed for all rounds. -1 (-1 = random)

Spawn Tickets

Config Field Description Type Default Value
respawn_tickets_mtf_initial_count The starting count for NTF Respawn Tickets 24
respawn_tickets_ci_initial_count The starting count for Chaos respawn Tickets 14
respawn_tickets_mtf_classd_cuffed_escape_count The amount of tickets MTF get for letting a Disarmed Class D escape 1
respawn_tickets_mtf_scientist_escape_count The amount of tickets MTF get for letting a Scientist Escape 1
respawn_tickets_mtf_scp_hurt_escape_count The amount of tickets MTF get for damaging an SCP 1
respawn_tickets_ci_classd_escape_count The amount of tickets CI get for letting a Class D Escape 1
respawn_tickets_ci_scientist_cuffed_escape_count The amount of tickets CI get for letting a Disarmed Scientist escape 2
respawn_tickets_ci_scientist_died_count The amount of tickets CI get for killing a Scientist 1
respawn_tickets_ci_scp_item_count The amount of tickets CI get when a Class-D or Chaos uses an SCP item 2
respawn_tickets_mtf_scp_hurt_interva The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets. 25

Stamina

Config Field Description Type Default Value
stamina_balance_use The amount of stamina that is drained from running. 0.05
stamina_balance_immunity The time (in seconds) that newly-spawned players can sprint without consuming stamina. 3
stamina_balance_regen_cd The seconds that must pass before stamina starts regenerating after the player stops sprinting. 1
stamina_balance_regen_speed How fast the stamina regenerates multiplier. 1
stamina_balance_walk_speed Multiplier for human walk speed. 1.2
stamina_balance_sprint_speed Multiplier for human sprint speed. 1.05